As careful as I was to read data entries throughout the game, it never occurred to me that the description for my basic tools would contain critical plot instructions. ![]() The "Quick Start Guide" in the data entry for the Habitat Builder mentioned starting with a basic compartment, but I never even saw that data entry. But looking at the menu in the Habitat Builder, it was not at all clear that a single tube section is, totally alone, a functioning base within which I could build storage lockers. I was careful to read the survival guide on my PDA, which mentions the importance of building a seabase, I wanted to build a seabase because it seemed like a cool thing to do, and I desperately needed the storage. There's no guarantee they all quit for the same reason, but I can't help noticing that the drop-off happened at a point that nearly caused me to quit for good, too. But only 48% of players built a basic seabase which means that fully a third of all players who bought this game, installed it, and jumped in the water, quit before engaging in one of the first and most basic, satisfying activities. That said, looking at the plot-based achievements, it's interesting (i) that only 8.5% of players finished the game, and (ii) that the biggest drop-off occurs between players jumping in the water and players building their first crude seabase, which shouldn't be separated by very much gameplay.ħ5% of players jump in the water, which I assume means 25% of players bought it on sale and haven't installed, or finished playing during the beta before achievements activated. Long version: for the record, I just finished the game and I love it it's in my lifetime Top 100. without researching tips and tricks, and without any involvement in the online community) aren't realizing that they can make a seabase out of a single tube section, and are quitting out of frustration over storage issues. Short version: a significant number of new players attacking the game cold (i.e. Apologies for the dramatic title, but I think it's justified.
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